UX Case Study Interaction Design Multi-Sensory Accessibility Co-Creative AI

Canvas Beyond Sight

An accessible, multimodal creative suite empowering visually impaired creators to illustrate, compose, and explore digital artwork through touch, spatial audio, and conversational AI.

Designer & Researcher Ananya Bhagat
Discipline Interaction Design & Multi-Sensory UX
Target Hardware iPad Pro, Apple Pencil & Spatial Audio
A user holding an Apple Pencil in one hand while exploring canvas boundaries with their other hand on an iPad running the Accessible Canvas interface.

Bimanual Interaction in Practice: Inspired by two-handed Braille reading, creators hold the Apple Pencil for sketching while using the non-dominant hand for spatial orientation and boundary verification.

What This Changes

Canvas Beyond Sight rethinks digital art as a multi-sensory creative experience. By combining conversational interaction, semantic understanding, spatial audio, and touch, it enables visually impaired creators to independently create, explore, and refine digital artwork.

Traditional digital creative suites are overwhelmingly visual-first, isolating non-sighted artists from direct visual composition. This project transforms accessibility from passive consumption into active, self-directed artistic agency.

Vision-dependent interfaces โ†’ Multisensory creation
Static accessibility features โ†’ Context-aware assistance
Guided consumption โ†’ Independent creative expression
Conceptual illustration of an artist standing in front of an easel looking through a studio window, summarizing the shift to multisensory creation.
The Paradigm Shift Overview
"What is art when vision is no longer the primary sense?"
This foundational question framed Accessible Canvas as a multimodal paradigm for non-visual creative expression.

The Creative Barrier

Visual art tools assume immediate visual perception at every stage. For creators who are blind or low vision, digital tools offer almost zero independent agency.

The Visual-First Bottleneck

Leading creative tools like Procreate, Photoshop, and Illustrator require visual feedback for every stroke, color blend, and layer position. Non-sighted creators are excluded from real-time spatial awareness.

Consumption vs. Creation

Standard assistive tech (like screen readers) is designed to read linear document trees or describe existing images. They cannot support the active, exploratory, non-linear act of freehand composition.

Physical Art Trade-Offs

Physical tools (embossing styluses, Sewell drawing boards, wax sticks) provide tactile lines but lack digital non-destructive editing, unlimited undo, zooming, and spatial audio exploration.

Six Foundational Principles

To design an interface that does not depend on vision, six interconnected multi-sensory modalities were developed.

Voice Interaction

Natural speech commands allow users to describe intent, request semantic region feedback, and refine elements hands-free while drawing.

Bimanual Interaction

Inspired by Braille reading, one hand draws with the Apple Pencil while the non-dominant hand orients on screen edges and verifies landmarks.

Semantic Drawing

Abstract geometric marks are assigned semantic meaning defined by the user rather than an automated guessing algorithm.

Spatial Audio

Vertical canvas placement is sonified via pitch (higher pitch at the top), while horizontal placement is mapped to stereo panning.

Scene Memory

The system maintains a relational scene memory model tracking object proximity, semantic depth, and contextual spatial arrangements.

Conversational AI

The AI acts as an intentional collaborator that clarifies ambiguities and asks questions without stripping away artistic ownership.

Principles, Reflection & Future Scope overview chart featuring Voice, Bimanual, Semantic Drawing, Spatial Audio, Scene Memory, and Conversational AI.
Principles, Reflection & Future Scope Framework

The Creative Journey Flow

The creation process follows six continuous stages, guiding the artist from physical orientation through mark-making to an imaginative storybook finale.

1

Onboarding

System orients the user through audio cues and bimanual tactile interaction before drawing starts.

2

Drawing

User creates artwork through abstract mark-making paired with immediate voice commands.

3

Confirmation

AI confirms and semantically interprets each mark in dialogue with the user.

4

Exploration

Spatial audio and semantic regions guide users through their evolving composition.

5

Artwork Description

The full scene is described holistically, conveying composition and proximity rather than isolated tags.

6

Storybook

A narrative inspired by the artwork concludes the session, shifting from accessibility to imagination.

User Journey map detailing Onboarding, Drawing, Confirmation, Exploration, Artwork Description, and Storybook stages.
Documented User Journey Sequence

Semantic Shape Understanding

From a simple sketch to an immersive artwork, the system operates as a co-creative conversational partner.

A Crucial Distinction: Traditional AI vs. Co-Creative Agency

Most AI drawing tools replace the user's intent with machine prediction. Canvas Beyond Sight ensures the user always defines the artistic meaning.

Traditional AI Recognition

System Decides the Meaning

A drawn triangle is rigidly classified as a geometric "Triangle". The artist's symbolic intent is ignored.

Our Co-Creative Approach

"What does this mean to you?"

The system detects geometry, prompts the user for clarification, and semantically registers their answer (e.g. "Mountain") into scene memory.

System Overview detailing the five conversational steps from drawing to audio exploration, along with the semantic shape understanding pipeline.
System Flow: 01 Draw โ†’ 02 Detect โ†’ 03 Clarify โ†’ 04 Build Memory โ†’ 05 Explore
Experience Mode 01 (Create: Sketch and Assign Meaning) and Experience Mode 02 (Scene Building: Compose Artwork Through Conversational Refinement).
Two Core Experience Modes: Create (Sketching) & Scene Building (Conversational Refinement)

Three Signature Interactions

The tactile, sonic, and conversational mechanics that make non-visual creation fluid and reliable.

Interaction 1

Semantic Region Exploration

Touch, speech, and spatial guidance work together to help users explore, understand, and refine artwork without relying on vision. Sliding a finger across the canvas announces objects mapped to a 3ร—3 spatial matrix.

Interactive 3ร—3 Semantic Grid Simulator Touch or hover over regions to test spatial pitch & pan
Semantic Region Exploration diagram showing Explore, Describe, and Refine steps.
Explore ยท Describe ยท Refine
Semantic grid paired with hands exploring the iPad canvas during prototype testing.
Semantic Grid & Tactile Interaction
Interaction 2

Spatial Audio Canvas

As the user moves across the canvas, spatialised audio communicates position in real time. Higher pitch indicates the top of the canvas; stereo panning signals left-to-right placement. Boundaries are marked with distinct sonic cues.

STEP 01

Voice-Guided Drawing

User describes shapes and strokes aloud while the stylus is in motion.

STEP 02

Immediate Audio Feedback

System confirms actions instantly with distinct acoustic sound signatures.

STEP 03

Spatial Audio Canvas

Continuous pitch and stereo panning communicate exact coordinate placement.

STEP 04

Boundary Sonification

Distinct haptic clicks and edge frequencies warn when nearing canvas borders.

Spatial Audio Canvas diagram illustrating the sound feedback loop and canvas boundary sonification.
Spatial Audio Loop: Pitch, Panning, and Boundary Cues
Interaction 3

Exploration, Description & Storybook

Addresses the two fundamental questions: "Where am I?" and "What am I touching?" Moving beyond utility to imaginative expression.

Exploration Mode

Provides rapid answers to position and content queries via continuous spatial audio guides.

Describe Artwork

Communicates the complete scene holistically (composition, proximity, and relationships) to build a mental map.

Storybook Closure

"Would you like to hear a story inspired by your artwork?" Shifting from accessibility to pure imagination.

Exploration, Description & Storybook documentation sheet.
Exploration, Description & Storybook Specification

Final Prototype Implementation

Key considerations behind the interface design, sensory orientation, and hardware choices.

Final Prototype specifications: Orientation, Creating Artwork, and During Creation features.
Final Prototype Specification Card

Bimanual Orientation

Bimanual interaction inspired by Braille reading: Apple Pencil in one hand, non-dominant exploring hand, microphone, and audio onboarding orient the creator before drawing starts.

Semantic Vocabulary

Abstract marks are mapped to concrete meanings chosen by the user: triangle โ†’ mountain, wavy line โ†’ river, horizontal line โ†’ ground or horizon.

Dark Mode UI for Residual Vision

High-contrast dark canvas reduces eye strain and supports users with partial vision. Scene memory stores object relationships without AI taking creative control.

Learnings & Reflections

Key reflections from designing a co-creative digital art experience with multi-sensory interactions.

Creativity Needs Freedom

Users did not want artwork generated for them. They wanted support, exploration, and the ability to shape their own creative outcomes.

Understanding Comes Before Creation

Clarifying intent through conversation proved more valuable than predicting what a sketch should become.

Accessibility Requires Orientation

Region awareness, voice guidance, and scene memory helped users build confidence and navigate the creative process independently.

Learnings overview slide documenting reflections from designing a co-creative digital art experience.
Learnings & Reflection Documentation